top of page

Powerplant

plantSequence.png
slowthree.png

The objective for this project was to create environment in Unreal Engine based on the Glenwood Power plant in New York. In addition, I wanted to create a sequence, to show the power plant ageing over time. I was able to do this by creating a variable that could be key-framed in sequencer, and connecting it to a lerp node that was attached to both the new and old materials. The modeling was done in Blender, and the texturing in Quixel Suite.

References

e8e150e905044ffd92ae126a29af9320.jpg
IMG_2814.JPG
9c0104fe733566e8de8be0bae7803d63.jpg

Process

HighresScreenshot00005.png
HighresScreenshot00002.png
HighresScreenshot00003.png

Final Images

slowOne.0102.png

©  2017 by Oluwatoyin Obasa.

  • LinkedIn - Black Circle
bottom of page