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Star Citizen Fan Art

This was created based on a concept that was part of the Polycount Monthly Environment Art Challenge.
Modeled in Blender, textured in Quixel Suite, and rendered in Unreal Engine.
Breakdowns











Final Shots

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This was created based on a concept that was part of the Polycount Monthly Environment Art Challenge.
Modeled in Blender, textured in Quixel Suite, and rendered in Unreal Engine.











